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Module 1 | Module 2 | Module 3 | Module 4 | Module 5 | Module 6 Up » 4.1 Information Mapping » 4.2 Understanding Your Target Audience » 4.3 Visual Design » 4.4 Storyboarding » 4.5 Digital Storytelling » 4.6 Copyright and Fair Use Module 4.1 Information Design
Content DesignCurriculum Mapping
Do this for each subject you teach. Next, select the area you would like to turn into your project. Think thematically about how this curricular area fits with your other curriculum areas. For example if you choose Early Man, students can read Maroo of the Winter Cave for language arts. They can create a diary of Maroo’s journey as if they were Maroo. Number systems might be a good mathematics fit. Cave art would be an appropriate art activity. Plate Tectonics and Earth's Structure might be an appropriate science fit. Only include curricular area which are an obvious fit. The following WebQuest might be a good activity for your students: http://projects.edtech.sandi.net/lewis/caveart/. Using Inspiration™ create a thematic chart for this
curricular are. For now, put your curricular area in the center
of the chart. See the following example:
Information Mapping and Graphic organizers: A graphic organizer forms a picture of information and allows the mind 'to see' patterns and relationships. The emerging patterns and relationships create opportunities for decision making, sharing, and communicating information following a logical pattern or flow. For more about Graphic Organizers:
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